However, I also have most of the popular mods installed: You can try lowering the maximum tessellation, or increasing the Edge Length to ramp down the tessellation factor at further rangesĪnd here's an in-game screenshot with some MSI afterburner stats on top:Ĭlose up the GPU runs at full load and that's what's limiting the frames in this case. I'm not sure whether there's a huge difference in tessellation performance between Nvidia and AMD GPUs, so I can't comment on thatįinal note, remember that you can change your Parallax quality settings in GameData/Parallax/Config/ParallaxGlobal.cfg. Double check you aren't forcing OpenGL, as OpenGL has terrible vertex performance. I use a 2080 Super which yields almost identical performance to your 6700 XT (UserBenchMark), and I get 120+ FPS at 2560 x 1440 without lights. This effect is compounded if you are running at a high resolution (4k). You will get a major performance boost by not using lights, or using very little short range ones. With tessellation enabled, the impact is really high. Holy hell, Parallax murders a RX 6700 XT! It barely produced 20 FPS from the screenshot above, while running at 99% full load.Īre you able to tell me what resolution you are running at?ĭue to the rendering pipeline that KSP uses (Forward rendering), your performance is heavily impacted by the number of lights on your craft, as the parts of the scene that the lights affect has to be completely re-rendered for each light.
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